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Sunday, September 15, 2013

Ideas for main character

Haven't really figure out a name yet for the character at the moment, but I believe not much will be given about her identity from the beginning but more and more about her past will come to light as the game progresses.


Since I want main character to be somewhat mysterious, she will probably have a hood to cover most of here face. Her eyes will probably be cover by visors/glasses to cover her eyes a little and can also be somewhat of a vision enhancer (night vision, heat vision, etc...)
















Enemies style will probably consist of military type armor or some sort of gang but I will figured that more after I flesh out the clothes and the main character first. I been working on modeling the clothes and should be able to post an update on them soon

Wednesday, September 11, 2013

Game Idea

I am thinking of a stealth game of sorts but you can also combat more straight forward as well. 
It will placed in a city in China or something in where the heroine will be fight against two different factions that are fighting against each other. The two factions will be Long and Hu (the dragon and the tiger) since the idea around the dragon and tiger is that they are similar but different forces.  The Dragon faction will be wise, tempered, patient, humble, plucky. The Tiger faction on the other hand will be passionate, driven, enthusiastic, wild. I believe the environment will be like similar to cyberpunk because of its focus of high tech society that is somewhat dominated by a oppressive power.

Monday, September 9, 2013

ideas.....

I wasn't sure what kind of game I want to make so I went and used a game idea generator that gave me a lot of different results. Some of them are interesting.

Here were some of the ideas: 

A shooting game where you wrestle mutant zombie robots and everything you touch turns into more enemies.
A real-time strategy game where you colonize countries with robots.
An experimental game where you blog about bitmaps (and it's also a commentary on video games as a media).
A turn-based strategy game where you bomb factories with mutated animals.
A turn-based strategy game where you invade citadels using the nuclear power.
An adventure game where you resurrect ninjas in gigantic strongholds.
A god game where you build space cities for glory.
An MMO where you vanquish knights to warp spacetime.
A war game where you nuke heaven to prevent the end of the world.
An adventure game where you save the world from kings and queens because thou must.
A war game where you wage war on parallel worlds and you can create miracles and curses.
A real-time strategy game where you destroy countries using science.

I do want to design a stealthy game in somewhat of a futuristic setting but I am unsure what the story or game play should be like.

Wednesday, September 4, 2013

Research

Found this site http://livlily.blogspot.hu/ , which has a pretty good collection of concepts and art from many animated films. It really shows the progression of characters, layout, background and even pencil test.

I also was looking through this list of well known 2D and 3D Artist that worked in films, games and animation. Thier work was pretty inspiring since they all have thier own style.

Concept Design / 2D Aritst


  1. Feng Zhu – Absurdly prolific environment master with a cool, loose style.
  2. Dylan Cole - Another top tier environment artist.
  3. James Paick – Environment design.
  4. Ryan Church – Environment & Vehicle design.
  5. Scott robertson – Industrial design, vehicles, mechs.
  6. Cecil Kim – Environments.
  7. Thierry “Barontierie” Doizon – Generalist, very painterly.
  8. James Clyne – Mechanical and environment design.
  9. Adam Adamowicz – Recently deceased Bethesda concept artist behind Skyrim and Fallout 3. He had a style all his own.
  10. Andree Wallin - One of my favorites. Mostly environments and mattes.
  11. Dave Rapoza - Character artist with rendering skills right up there with Frazetta himself.
  12. Noah Bradley - Environment artist with a knack for dramatic lighting.

 3D Artists


  1. Neville Page – Poncept sculpting/character design (Avatar, Tron, Star Trek).
  2. Scott Patton – Concept sculpting/creature design (Avatar, John Carter). He and Neville pretty much paved the way for ZBrush as a design tool.
  3. Scott Eaton – Classical anatomy sculpture, ecorche. His anatomy style is probably my favorite in the industry.
  4. Alex Alvarez – Creature sculpture, founder of Gnomon, and one of the men directly responsible for the wealth of good online CG training we enjoy today.
  5. Wayne Robson – Mudbox master, environment artist, plugin writer, and FXPHD instructor.
  6. Marek Denko - One of the reigning gods of photo-realism.
  7. Carlos Ortega Elizalde - More CGChoice Awards than you can shake a stick at. Really good with stylization, materials, and composition.
  8. Cesar Dracol – Creature Sculpture.
  9. Ryan Kingslien - Anatomy instruction.
  10. Kevin Johnstone - Extraordinary Gears of War environment artist.
  11. Stefan Morell - His industrial environments are stellar. Also, he's a pretty great texture artist.
  12. Pedro Conti - Really fantastic stylized work.
  13. Manano Steiner - His Richard McDonald study from a few years ago is one of my favorite ZBrush pieces ever.
  14. Victor Hugo Queiroz - One of the best toon modelers out there!
  15. Jose Alves de Silva - Also one of the best toon modelers out there! (Seriously, it's impossible to choose between these two guys).
  16. Allesandro Baldassarioni - His piece, "Toon Soldier" is wonderful.
  17. Andrew Hickinbottom - CG pinups galore!
  18. Mike Nash - Lot of impressive hard-surface pieces. (NSFW)
  19. Joseph Drust - Insane hard-surface ZBrush stuff.
  20. Hanno Hagedorn - His work for Uncharted 2 is mind-blowing.
  21. Jonathan Romeo - Really lovely character work.
  22. Rebeca Puebla - Stylized models rendered really realistically.
  23. Tor Frick - A low-poly/optimization master. Recently made waves, creating an incredible game level with a single 512px texture sheet.

Wednesday, August 14, 2013

Animating Update

As seen from the previous post , I have animated how the three weapons I have design so far are going to be animated when it attacks the other drivers. I have also animated the defense shield that you get from going over a certain symbol that will give you a shield to protect from all weapons for a couple seconds. I also have animated somewhat of how the speed boost is gonna work. I would like to, if the time permits to make a simple track in which I can show all the animations I have made.  Hopefully I will have time to design and incorporate more of the environment I have planned for the game but it is taking a little longer then I expected.

Tuesday, August 13, 2013

Attack and Defense Animation

Attacks
All the Attacks will have the same reach of how far they can attack the player in front of them

RTF - Camera Attack - The driver is able to rewind or fast foward another driver.


 CS - Code Confusion - The driver is able to invert or randomize another driver's control.

Art - Color Overload - The driver is able to spray a user maybe with a variety of different sprays that are to be determined later as to which. The main one I can think of is possibly a color spray paint that blinds the user momentarily. Another Spray type could be an adhesive but unsure at the moment.


Defensive/Speed Boost
Driver will be able to get a speed boost or shield by running over a certain area of the tracked marked on the floor.

Sunday, August 11, 2013

Animated Gifs Examples

I thought it was interesting how these animated gifs were used to show progression and/or 3d models. 
First one is a comic going from simple sketches to finish.
I thought this was a interesting way in which the present an Iron Man suit and then somewhat have a turnaround.
This is also another progression from simple sketch but the end result is a completely render 3d model of the scene.